ROUTINE at LUNAR SOFTWARE, a sci-fi horror title. 3D artist specialising in prop asset creation along with expanding on their existing world - through graphic design and further exploring well established design philosophy. Responsible for producing detailed, lore-driven models that reflected the game’s 1980s retro futuristic setting. I have developed and textured game-ready props to blend seamlessly into environments while meeting performance and polish requirements. Used material work and visual language to support the game’s world-building and tonal aims.